For the kithain with one foot already in the grave,
the spirits of the dead are erstwhile companions. On Samhain
night Sluagh with a desire to strengthen their ties with the
restless dead perform a ritual known only to, and perhaps performable
only by, their kith; the Ritual of the Dead.
When the veil between the worlds of the living
and the dead is thinest, Sluagh necromancers reach through with
tendrils of glamour to ensorcell spirits and forge pacts as strong
as any Troll's oath. The weight of the Dreaming enforces the
terms which are agreed upon and if either party reneges they
suffer the fate of all oath breakers.
A Crawler enacting the ritual of the dead has
more at stake than a broken oath, for the pact is formed at the
zenith of the restless dead's power. An upset spirit with more
interest in hurting its would-be enchanter than trading secrets
can very quickly become a fearful and implacable foe.
System: The Sluagh performing the ritual rolls
her willpower (the difficulty is either the caster's or the ghost's
banality plus four, whichever is higher) to summon her query.
The number of successes determines the power and congeniality
of the spirit summoned. If the changeling performing the ritual
botches the roll everything goes wrong and a particularly malicious
ghost is alerted to the ritualist's presence (the storyteller
is urged to be imaginative and pitiless).
One success - An ineffectual or furious
wraith is summoned.
Two successes - A underpowered or slightly irked wraith is summoned.
Three successes - An average and bewildered wraith is summoned.
Four successes - A potent and unstable wraith is summoned.
Five+ successes - A very powerful and utterly unpredictable wraith
is summoned.
After the terms of the deal between the Sluagh
and the ghost are agreed upon, the Crawler seals the bargain
and completes the ritual by spending a single point of Glamour
and a point of Willpower. This ensures that the deal made will
be imposed by the Dreaming until next Samhain. If the parties
involved fail to agree upon the terms of the pact, the rite fails
and the ghost is free to go where and do what he pleases.
Type: Chimerical
Bunks:
Level 1 - Burn a small offering of foodstuffs inside a rusted
cauldron.
Level 2 - Bring a dozen dead roses to a cemetery.
Level 3 - Sprinkle salt in a circle around a fresh grave.
Level 4 - Use a bloody knife to carve a circle surrounded by
the names of dead friends in damp earth.
Level 5 - Destroy one of your most precious possessions in a
bonfire of dried wood and dead animal carcasses.
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