| Among the many "ghost stories" that Orpheus Group
            investigated was the phenomenon of zombies  the walking
            dead. Every so often there would be news of a grave dug up from
            the inside, or tales of someone whom everyone knew to be dead
            walking around. Some even claimed to have talked with these "arisen,"
            and heard things that chilled the blood... The company never found out the truth about the matter, though.
            They had many other, more pressing cases to command their attention.
            And given what they knew about the spirit world, they tended
            to put post-mortem appearances down as Manifestation.{Actual
            returns from the dead, meanwhile, were filed under "zombification,"
            long since proven by science to be the result of pufferfish toxin
            in small amounts.} However, Orpheus was wrong. It was possible for a ghost
            to return to her body and bring it back to life, after a fashion.
            It was a rare thing, and became rarer still after the night most
            ghosts vanished. But it happened often enough for these returned
            ghosts to have a special name given to them: The Risen. And as matters have worsened, and things have gotten stranger
             and much more deadly in the spirit world  more and
            more of these "Risen" are coming out of the ground.
            It may only be a matter of time before members of the Crucible
            encounter one of these creatures. Or join them...   Advantages: The greatest advantage a Risen has over a ghost is a physical
            body, and a damn tough one at that. It can handle damage much
            better than a ghost or spook, and ignores things that would incapacitate
            or kill a living being. For Hues, Rising provides not only a tougher body, which they
            can use to wreak havoc amongst the living, but a stable "base"
            they can use while skimming through the afterlife. So long as
            they maintain a connection to their regained body  however
            dangerous that connection can be  they can act as though
            they were a Skimmer, albeit with a few modifications As for Spirits, once they have Risen, they are trapped in
            the flesh until they choose to return to the lands of the dead.
            But while they are in that dead flesh, they keep their worst
            nightmare contained: their Dopplegangers must come along with
            them, thus making sure it can do no harm behind their backs.   Disadvantages: The chief disadvantage for Risen is Spite. All gains of Spite
            have an extra dot added on, due to the nature of being Risen,
            and they cannot ever lose Spite while a Risen. They are also
            limited in the Horrors they can use while in the flesh, and some
            of the ones they can use operate under handicap. Hues cannot regain Vitality through resting while a Risen.
            They also cannot use their Stains while in the body, negating
            one of their primary advantages. Spirits, meanwhile, must not only worry about increased Spite,
            but must also be wary of the Doppleganger that came with them.
            While it no longer has independent action, it is capable of whispering
            in the Risen's ear, and offering her Vitality in exchange for
            dark "favors." And if it tires of the game it might
            try to throw them both out of the body they share. 
 What To Do With Them: Storytellers might wonder why they should have Risen in their
            Orpheus Chronicle. The setting, as presented, is rich enough
            without having to introduce the concept. And there is also the
            danger that, much like the old-style Risen from Wraith: the
            Oblivion, having the option of coming back as a Risen will
            encourage the players to do so, if only to kick major ass. One reason is to give formerly live characters another chance
            at "life." Some players have a problem playing a ghost,
            for whatever reason, and might elect to drop an otherwise-good
            character just because she died. So Rising gives Skimmers or
            Sleepers who lost their lives during the attack on Orpheus' offices
             or at any other time during the Chronicle  a way out
            of their situation. Another reason is to give ghost characters a way to come back
            for heavy-duty vengeance, or to do things that a Spirit or Hue
            finds extremely costly. Vitality is both power and life to a
            ghost, and both can be taken away quite easily while Manifesting
            and then using Horrors. Having a real body again cuts down on
            the overall cost, and allows the ghost to do more with the limited
            "health" and energy it has. Likewise, a Risen need not be a player character. The antics
            of such a person might make for an intriguing Mission  one
            that would take the Crucible beyond what they're used to. Any
            Risen they encounter in this fashion could pose a problem to
            solve, and then become either a dangerous adversary or valued
            friend, or at least a Contact. And if any of the Crucible would
            care to learn how to Rise, herself, this person could be turned
            to. On the other hand, one of the adversaries of the Crucible
            might come back to bedevil the characters in this fashion. A
            rampaging ghost that wants to kill your character is bad enough,
            but a rampaging Risen is another thing altogether. Especially
            if your Crucible was responsible for her death...
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