Those who hew to the Virtue of Justice believe that what is right must triumph over what is wrong, even if seeing it through causes great risk to the one who pursues that justice. The Vigilante believes in much the same thing, only this Shadow believes that all other notions of right and wrong - and the lives of others - are not as important as seeing that one wrong put right. The weight of the world rests on that one sin, however long ago, and the Shadow will see all things burn if need be. Such Shadows always tell their Wraiths that laws and rules
are for other people, and not her. She's on a mission, and anyone
and anything that gets in the way is expendible, or forfeit.
But each step taken towards the Shadow's desired MO puts the
Wraith on a slippery slope, indeed: next stop, oblivion, preferably
with the target going down for the ride, too... Heart's Thorn: Righteous Anger The shared power extends the Shadow's benefit to those who join the Vigilante's Wraith in her quest for rough justice, so long as they, too, are overreacting. Those accompanying the Wraith gain a certain amount of dice, which is determined by rolling Presence + Angst. Each success gives each follower either: an addition to their Defense rolls for the rest of the Combat; an addition to their Attack rolls for the rest of the combat; or dice to perform a single extreme action, done in the name of "the cause." Note that, unlike the tainted dice handed over to the Wraith by the Shadow, no Tainted Essence is gained for a score of '10' on these extra dice. |