Symptoms
I am a brother to dragons
and a companion to owls.
My skin is black upon me,
and my bones are burned with heat.
Job, 30:29-30 |
The darkness within the Wraith shows up when the Shadow is brought
to the fore in Shadowstate, and begins to appear once the Shadow
grows in power. These manifestations of the Shadow's abilities
are known as Symptoms, and Wraiths are terrified of them showing,
as they not only attract harsh treatment from Pardoners, but
make other Wraiths less likely to be friendly to them. They also
cause problems in their own way by making some things more difficult
for the Wraith, due to the deformity or unpleasant aura they
create.
Whenever a Wraith enters Shadowstate, the Symptoms of all
her Thorns show up, even if the Shadow hasn't made them all available
for use. There is no way for a Wraith to hide them, either -
it's all part of the deal when you clasp hands with your Shadow.
Thorns also begin to show up when the Shadow is strong enough.
Once Angst reaches four, a Symptom appears right on the Wraith
- usually the Heart's Thorn - and a new Symptom appears for each
new dot of Angst gained thereafter. The Wraith can spend a dot
of Willpower to cover up one, and only one, Symptom for
a Scene, along with its modifiers.
Note that the possession of the Eidolon background delays
this, negating a dot of Angst for each dot of Eidolon the Wraith
possesses. However, no amount of Eidolon will hide Symptoms while
in Shadowstate.
Stacking Symptoms
Having the Symptoms for all your Wraith's
Thorns be clearly visible can be a real drag at times, to put
it lightly. This not only has the effect of making the Wraith
look utterly monstrous and terrible, but seriously impedes any
attempts to be friendly with others, or receive kind overtures
from strangers, much less allies.
Players may wonder if certain Modifiers
would be lessened, or removed altogether, by other Modifiers.
The general answer is no: the losses are supposed to be cumulative.
Thorns are nothing to laugh at, and the hideous nature of
what they do should be emphasized.
However, Storytellers are free
to wheel and deal with their players if they feel the penalties
are too harsh. For example, the losses to social rolls can be
taken in average, or the losses restricted to the Symptom that
takes away the most dice.
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