Members
Haunters tend to have one of two things in common: they're
either not quite right in the head, or they're incredibly angry
{those who are literally insane with anger are considered a real
prize}.
Most of their members died from violence or because of their
own insanity, which makes for violent impulses and "divine
insight" that other Concords are distinctly uncomfortable
with {not to mention a possible Affinity for Fear}. The Haunters
find such people, and tell them that it's not only okay to use
their Numen to frighten, hurt and possibly even kill mortals,
but that they're supposed to be doing it.
Frighteningly enough, that right there is all it takes to
get many prospective Haunters off to the Pit for a looksee. And
once they're there, they either join up willingly - all too often,
at that - or are given a one-minute headstart to run for the
border before the Alliance comes after them.
Recruitment
So if no one can get in or out of their
Domain, how do the Haunters find recruits? It's simple - they
cheat.
For one thing, they say that no one
else can come in, but they don't say anything about them
going out. Haunters often perform clandestine snoops through
outsider territory, and keep an eye out for possible recruits
while they're in the Freewraiths' Markets. The consequences for
being caught are severe, given that the Pardoners are always
on the prowl for them, but finding new members is important enough
to risk it.
And for another thing, the Haunters
often make their own members. Those who go mad and commit
suicide thanks to Fear still die from their own insanity, after
all. And while you might think they'd be angry for having been
brought into death like that, by the time the Haunters are finished
talking to them, many are surprisingly keen on the idea of joining
up.
There's also the fact that sometimes
new recruits just come to them, somehow sensing that paradise
waits behind the screaming Terms and bone orchards. They are
rarely disappointed with what they find.
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There are a lot of bold Haunters, but not many old ones. The
Calling believes that, much like mortals, Wraiths can only truly
hear the will of the Gods for so long {seven times 12 years,
in fact}. After their 84th year of being a Wraith, it is believed
that the Dead are made blind and deaf to these divine signs,
and such persons are considered incapable of living in the Gods'
favor.
But most Haunters don't get even halfway to 84 years
as a Wraith before they are genuinely tired of the Deadlands,
and barely able to control their own Shadows. As such, many "middle-aged"
Maniae seriously consider Falling, or seeking the Goddess' favor
through an extreme act of self-sacrifice. And if any are so gauche
as to refuse either of these honors, their colleagues are more
than happy to help them see the light.
Hazardous Faith
One might wonder how a Haunter could
do the sort of things their Calling asks of them for long enough
to lose sight of the Gods' will. Wouldn't they be completely
Damned after just a few short years in an Alliance - especially
without the Pardoners to handle their Shadows?
The answer might shock outsiders, provided
they hadn't been paying attention. Many of the Calling's members
died from Insanity, which can provide an Affinity for Fear, but
also for Castigate. So the Haunters often do have members
who can use that particular Numen.
This is as well-kept a secret as anything
else the Haunters do within their Domains. If a city's Pardoners
knew that their enemies had access to "their" Numen,
they would most likely damn all caution and invade the Haunters'
Domain at once.
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