The Messengers have a strong tradition of gaining new members who were very active advocates for change in their lives. They attract the sort of people who protest every war, and help run fund raisers for community centers to keep kids away from gang violence. Other recruits come from people who are victims of violence, and who wish to protect their living relatives and friends from the same fate. Those who wish for payback most often do not join the Messengers, due to their supposedly anti-violence stance. Most of the wraiths in the Concord are not terribly young, nor terribly old. It takes time to come to grips with one's death and become accustomed to wielding the powers necessary to be an effective Messenger. Also, given the lack of hierarchy, a wraith needs to spend time discovering the Concord, rather than being talked to by wraiths specifically tasked with recruitment. Those Messengers who last a long time are most often very capable defenders, having been at it for a long time. Though, that having been said, many don't last that long, as they fail a few times too many and eventually give up the ghost, so to speak. Many Deathmarks are represented in the Messengers, but most of them are very small numbers, in comparison to the major two: Mystery and Fate. Mystery folks often end up in the Concord because their capability of developing Regis puts them at cross purposes with the Messengers' goal of controlling the use of that Numen for good ends. These wraiths are typically given an ultimatum, often in the form of "join us, or regret it". Fate is the second most common deathmark in the Concord, as they will join up if they decide to do their part to help keep people from dying before their time. |